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About
I'm Ryan Lowe, a Software Engineering graduate living in Ottawa, Canada. I like agile software development and Ruby on Rails.
I write this blog in Canadian English and don't use a spell checker. Typos happen.
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» Full-time Ruby on Rails freelancer
» Full-time with Rails since May 2005 » Former committer for RadRails (now Aptana) » I also have a few Rails side-projects in development: 1. wheretogoinTO.com Toronto nightlife 2. Hey Heads Up! TODO list and sharing 3. Layered Genealogy family history research 4. foos for foosball scoring 5. fanconcert for music fans (on hold) Hiring Rails developers? I can telecommute by the hour from Ottawa, Canada »» Email: rails AT ryanlowe DOT ca
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The XP Leaps
It's hard to believe in extreme programming (XP) because it requires several leaps of faith at once. When you see how these leaps complement each other and work together you'll realise the total benefit of the process. Until then the individual counter-intuitive leaps won't seem safe. The book that bridged the leap for me was Kent Beck's Extreme Programming Explained. Thanks Andrew. Here are a few of these leaps (with doubts) so you can recognize them: - Using developer time to write tests: test driven development - Very little artifacts - Enabling refactoring - Pair programming - You Aren't Gonna Need It (YAGNI) - All of the unit tests and customer acceptance tests run 100% all the time - No code ownership - Regular integration and automatic test runs - Customer on site - Release early and often There is no singular argument to these doubts. I'll admit that learning XP is sometimes an exercise in futility ... you have to unlearn a lot and it takes a while to digest all of the principles and recognize their interconnections. There is no silver bullet. All it takes is an open mind and a desire to listen to your customer's and bring them into the process. Posted at April 05, 2004 at 06:40 PM ESTLast updated April 05, 2004 at 06:40 PM EST Comments
Just a thought. You commented on having to unlearn a lot to grasp the utility of XP. So it may be picked up "easier" by a freshman developer. Can you think of any problems a XP developer would have transitioning to another technique or would they just pick up the aspects of development that would normally have to be unlearned? » Posted by: James at April 5, 2004 10:43 PM- Very little artifacts The notion that XP has very few artifacts is more of a by-product of the following - Deliver working software So, in XP you do not need to feel guilty about not having a lot of documentation. In the same breath you should also be okay with wanting documentation - if you feel is will help you work [faster / better / etc] which will in turn benefit the customer. Finally, let's get back to not feeling guilty about maintain those once useful documents. » Posted by: aforward at April 6, 2004 03:59 PMDocumentation is more of the customer's call I think. If they want it, you produce it for a snapshot of time (see previous rant on XP Artifacts). Otherwise, maintaining it just slows you down. If you feel the need to document things, you probably aren't communicating with your team enough, right? Why else do you need a document? If your team is dispersed, that's a little different ... but I'm talking about "pure" XP here where everyone is in the same room not seperated by cubicle walls. » Posted by: Ryan at April 6, 2004 07:55 PMGood posts on XP. I've started looking into XP and TDD in the past month or so. And when I started reading Kent's book I had many of the same doubts as you posted. Still not 100% sure about the _whole_ XP concept (I still have a lot of stuff to unlearn), but it sure looks nice when NUnit lights up all green. » Posted by: bliz at April 12, 2004 12:44 AM |